Sunday, August 9, 2015

The Bloody Nose - An Introduction To Panzer Campaigns (Part Two)

 This is a continuation of the AAR that i started here.

Time to assault Lierneux !
Ultimately this village is one of my objectives in this scenario and worth 50 Victory Points.
I commit both Schützen Bn's (mot) and the MG coy (mot) to the assault. The defenders, a belgian cavalry coy, are already disrupted and isolated.
To my disadvantage one Schützen Bn and the MG coy have to assault across a stream respectively across a bridge. Nevertheless, after a short firefight the defenders, 74 men, surrender. My units suffered only two casualties during the assault and immediately move south towards Fraiture [1].
Meanwhile one of my engineer coy's begins with the removal of the roadblock west of Regne [2] and my field howitzers move westward [3] to be able to support my attack on the crossroads.

German forces just seized Lierneux

The enemy stays inactive during his turn but my scouts [1] discover some minefields and obstacles in the forest [2] and spot belgian ACG-1 tanks on the road between Manhay and Rehaumont [3].
Take a look at the status of the units who participated in the assault on Lierneux [4], they suffered light casualties and the MG coy is already slightly fatigued from the combat.
As you can see both units have a morale of "B" which is above average. "Morale" is more of a overall quality rating in "Panzer Campaigns", units with a morale of "A" are elite formations, "C" is the average and a "F" unit is of abysmal quality.

A gap in the belgian defense ?

The situation at the end of turn 3

At the beginning of turn 4 the rest of my forces is finally available, immediately i rush all units still east of the Salm westward.
Especially the tanks of Pz.Regt.25 [1] will be essential in exploiting a potential breakthrough and in capturing Chabrehez and Samree in time.
As indicated by the rectangle with the silhouette of a pair of binoculars inside, the position of these tanks can be observed by the enemy. The visibility is currently 5 hexes.
Also i rush a light tank coy, two Schützen Bn's (mot) and a MG coy (mot) to Fraiture [2], which is not occupied by the belgians. As expected they draw fire from the Chasseurs Ardennais that are entrenched in the forest north-west of Fraiture and suffer severe losses. Thats mainly because i executed this movement in Travel Mode to get them into position for an attack as quickly as possible.
As you can see my motorcycle coy's are now already in the back of the entrenched Chasseurs Ardennais which should eventually isolate them [3].

Another recon unit, a reinforced armored car coy, was scouting in the direction of Rehaumont as the belgians blew up a bridge [4] right in front of them...too bad ! Oh, and Rommel and his HQ moved too [5], thats because i need to keep my units inside the Command Range of their HQ.
This is important for keeping them supplied and increases the chance of recovering for disrupted and broken units. Thats it for turn 4, the enemy seems to remain inactive during his turn.
Just one last thing to note, a belgian infantry unit (mot) has meanwhile been spotted in Chabrehez [6].

Tanks on the move !

Stay tuned for part three, its halftime and we have four more turns to play !

5 comments:

Chris said...

Enjoying the AAR very much. Keep the comments coming!

JM said...

What mod are you using for the countours?

florian said...

Do you mean the Map contours ?
Then the answer is "MapMod" by Jison, take a look at Part One of the AAR for the link.

Jason Rimmer said...

Enjoying your blog:)

Author said...

Very interesting!
France 40 - one of my favorite titles.

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