Lets get the Panzers rollin' again !
Please Note:
I decided to use a different style for the AAR, i hope you like it.
Also, i continued to modify the game artwork because i wanted overall more contrast. So dont get confused if things look slightly different.
Turn 4
I move one engineer coy (mot) forward to clear the small minefield infront of the crossroad.
While approaching the minefield the engineers come under fire and suffer two casualties.
A heavy firefight erupts between the entrenched belgian infantry unit north-west of Fraiture and my forces inside the village. As a result of the firefight, the belgian battalion and one of my Schützen battalions (Panzergrenadiers) get disrupted. And of course my tanks keep rollin' westward...
To my surprise, a enemy infantry unit occupying the crossroad retreats southwards without firing a single shot.
Turn 5
The "Command Report" for this turn shows that the Schützen battalion that got disrupted last turn is now "un-disrupted". This means they were able to re-establish communications within the unit itself and with their superior HQ.
The recovery was possible because the unit is inside the "Command Range" of their divisional HQ.
The report also shows that my engineer coy was able to clear the minefield infront of the crossroad and that air support (Ju 87) is now available...finally !
I have to assault the entrenched belgian infantry unit north-west of Fraiture this turn. In "Panzer Campaigns" you cant move from a enemy ZOC (Zone of Control) to another enemy ZOC.
The ZOC are the six hexagons immediately surrounding an unit. Some units dont have a ZOC, for example HQ units or broken units.
I need to eliminate the belgian Bn north-west of Fraiture because its ZOC includes parts of the road.
For this assault i commit a tank coy, two Schützen Bn's (mot) and a MG coy (mot) [1]. As you can see one Schützen Bn is low on ammo which already had an impact on their moral.
Although my Landsers are not able to completely throw the belgians out of their trenches they inflict numerous casualties. The enemy unit is now broken.
Broken units have low morale, are severely pinned, unable to attack and have no ZOC.
My tank columns can now move westward unhampered !
Maybe you wonder why i did not use artillery to support the assault...
As you can see [2] my artillery is still in the process of setting everything up. This means they setup the guns, bring up ammunition and re-establish communication links with the forward observers.
My troops assault a entrenched belgian unit |
The important crossroad is finally secured but my tank spearhead already spotted another belgian infantry battalion (mot) [1].
Take a look at the belgians we just assaulted [2]. As you can see the unit is broken and isolated and has been reduced to probably less then 100 men due to the heavy casualties suffered during our assault.
I end the turn and watch the enemy move.
He continues to move his forces southward, away from the crossroad that is now ruled by german tanks.
Also it looks like a small belgian armor formation is moving towards the crossroad from the north [1]. These weak units should be no threat and i choose to ignore them.
Turn 6
I order another assault on the already broken and isolated belgian infantry Bn north-west of Fraiture, this time with artillery support which is finally available.
After a few shots fired the enemy surrenders, this frees up much needed motorized infantry units.
Other then that i just continue to move my tanks westward towards Chabrehez. As my tank spearhead reaches the village it becomes clear that it is occupied by a belgian infantry Bn (mot).
The enemy has prepared defensive positions inside the village, it will not be easy to dislodge such a large unit from there.
I still have air support available and will use it next turn, if iam able to capture Chabrehez there is a high chance i will at least archive a draw in this scenario.
The situation at the end of turn 6: 10 May 1940 1600 hours |
What do you think, will i be able to dislodge the belgians from Chabrehez ?
Stay tuned for the last part of this AAR !
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